Mundus Reborn 1.2 Patch Notes
The following additions and adjustments have been made to Mundus:
Additions and Updates
Version Update
- The server has been updated to version 1.21.4, bringing several new features, including the Pale Garden biome.
- Ensure you are using the correct version of OptiFine for compatibility.
City Adjustments and Updates
Raven’s Nest
- Raven’s Nest has been visually enhanced. Roads have been expanded, some buildings removed, and new structures added.
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- City Hall has been upgraded.
- NPCs have been added to various locations. Some of which may provide daily quests in the future.
- A new shop now sells Pale Oak items and the newly introduced bundles.
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- Raven’s Nest now has a permanent forcefield. Construction by players within its borders is no longer possible.
Simonville
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- Roads have been restructured—some widened, others removed or rerouted for better navigation.
- The old “lamps on sticks” have been replaced with lanterns. The number of lampposts has been reduced to decrease visual clutter.
- Trees have been planted to fill empty spaces.
Fort Shagogbot
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- A battalion from Raven’s Nest has been dispatched.
- Imperial Troops are en route from the Capital to reinforce Fort Shagogbot’s defenses.
- A temporary “Camp Shagogbot” has been established just east of the fort.
- NPCs from this location may provide daily quests in the future.
System Updates and Adjustments
Resource Pack Management
- Due to the increasing volume of custom data, the resource pack is now delivered in three parts.
- This update allows for higher-quality textures and music, overcoming the 250MB resource pack limit.
- Key improvements:
- Biome-based texture variations
- Seamless connected textures
- Enhanced shader compatibility
- Fixes:
- Wolf armor, baby zombies, chickens, and other smaller mobs now display correctly.
- When logging in, you will receive three green confirmation messages once the resource packs are applied—this is not a bug.
Plugins
- Due to the update, some plugins may have received new features or may no longer function.
- Most plugins survived the transition from 1.21 to 1.21.4; however, Even More Fishing has not yet been updated and is currently unavailable.
Main Scenario and Mail System
Main Scenario
- The pause on the Main Scenario has been lifted. The story will now progress once requirements are met.
- World Events are now active and will play a role in the story’s progression.
- The Main Scenario engine is unstable but should no longer crash the server.
- Valmin & Tobbin’s house has been added to the map. Their house can be found right outside St. Niam.
Player Impact on the World
- Every action—whether you actively participate in the story or not—affects the world.
- Decisions matter, including:
- How you interact with NPCs
- What mobs you attack
- The regions you visit
- Major choices such as election results and character deaths
Character Impact
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- Irian Balewood’s story has been added to the Main Scenario.
- Irian is no longer invincible—if not rescued in time, he will die permanently.
- Permanent Death Mechanics:
- If Irian dies, he is permanently removed from Mundus, and the story will continue without him.
- This also applies to Ethian and the Imperial Family, unless they are already dead.
Mail System Updates
- The mail system has been updated in line with the Main Scenario progression.
- This remains one of the most resource-intensive systems, causing slow processing.
- Important guidelines:
- Do not attach more than three items per letter—doing so may result in letter deletion due to timeouts.
- Lost letters cannot be recovered, and no notification will be sent if one is lost.
Mailable NPCs as of 1.2:
- Enty (Affection locked)
- Balrion (Affection locked)
- Mayor Odine
- Groggle
- Valmin
- Tobbin
- Lukas
- Prince Ethian
- ?????? (Affection locked)
World Events
Dark Energy Events
- These events will now occur more frequently.
- Sirens will only sound if a settlement’s forcefield is under serious threat.
- Players will receive a text notification when an attack is imminent.
Settlement Status
- Damaged settlements will no longer be repaired due to low Light Energy levels.
- If a settlement falls, it will become permanently Darkblighted and Darkblight will begin to spread from the settlement, rapidly increasing Dark Energy levels in that region.
Final Consequences
If the Capital falls to Darkblight, all of Directionland will succumb, transforming the Empire’s biomes into Nether Wastes—and the story will come to an end.